Johnny Ketchum’s SDCC Recap Part One
With SDCC over and done with for the year, it’s time to reflect back at the weekend. There’s been a few things I’ve realized about myself, and the convention, and I couldn’t have done it without Agents Of Geek! Let’s go ahead and get this started.
I arrived in San Diego off a bus from Los Angeles carrying a few journalists, we all received the email about a free ride as long as we discussed a eSports documentary called All Work All Play. When I first got on I felt out of place, was I heading to a convention where I’d feel just this out of place? Slowly after the documentary ended, I learned a bit more about the other people, who were genuinely nice people, but only one of them did I really fit in with. We were excited for movies, but mostly video games and other festivities around the convention center.
I got off the bus in San Diego with no real plan on what I’d do first at SDCC. I was back in a city I hadn’t been to in ten years, a place I once called home. I decided I would stick around for preview night, get my badge, then leave early to go and visit with my family I still have there.
Those plans didn’t go as I thought, I instead got into the convention center, sought out Roger Barr of I-mockery.com and talked to him a bit. He once stayed at my place in Denver and I was just curious to see if he remembered. It took him a moment, but he remembered everything almost immediately. So we discussed LA, I-Mockery and their new game, which honestly from the artwork alone looks great.
After running around looking for certain vendors for a friend, I finally found it, filled to the brim with Sailor Moon, Super Mario Bros, and Dragon Ball Z figures I asked about prices, only to be turned to a giant line that would take up three hours of my night. I never got those prices, and I never got any figure.
Some of the booths were nice, most seemed already way over their heads. I overheard one set of booth runners discussing how product was already being stolen, and they just didn’t have enough people to keep all their bases covered. As a kid, I knew this was a problem at SDCC, but I had assumed by now security would be tight on that, but apparently not, unless you’re some big time studio I suppose.
My last stop before the night was over was the artist alley, where two women tried to draw me into their booth or I guess, the booth of an older artist who’s art work had me realizing why parents may avoid this side of the convention. They drew me in with free stuff, and proceeded to talk to me about the art work, while upsetting a comic artist as I was headed his way to begin with. These women were used at multiple booths to reel you in for a hard sale on mostly stuff I couldn’t care about, so most the time I kept my sights forward, and tried as hard as possible not to get sucked into another one of those situations.
Day one I started my journey downtown around 8am, I knew this was gonna be the day I had the least going on, so I wanted to spend a lot of time at the Marriott checking out the Nintendo Tournaments. I also was more interested in exclusives they would have, but sadly I missed out on a huge giveaway of 30 year anniversary lanyards. A little bummed I still stuck around to watch the tournaments.
After that I made my way back to the convention center, and was mislead by security twice. I go to gate A, they said press goes in at gate C, I go to gate C, they tell me to go to gate E, finally I see some people I recognize as press going into gate D, so I take the chance and do the same. Once in, it was pretty pleasant.
I met some nice folks, some golden state warriors fans, one man who asked about the prior night, it felt so nice, I felt good. Then I got into the show floor and everything was just too much. Sounds coming from all around me, people constantly shoving their way past me. It was overwhelming, but once I got to the places I needed to be it became better.
This day I got the most pictures I took, and got to check out interesting things, like the Mega Man helmet, and Resident Evil 0 for Xbox One. The Behemoth had their booth right next to Capcom, who was also next to the Halo 5 demo area, and Behemoth really brought their A game.
All of their games were represented with arcade cabinets, and their new game Pit People had demo areas with the craziest controller. It was amazing to see this indie game company just have so much going on, and everything working great. Which I can’t say about Capcom. Their Resident Evil demos kept freezing, they had no control over the line for Street Fighter V, and to top it all off, Mega Man.
This company killed Mega Man, yet they’re totally reviving him to sell replica helmets. This bothered me, especially when you could walk a little way down and play Mighty No. 9 at the Square Enix booth. Which was also fantastic having demos of Dragon Warriors and Final Fantasy in all its beauty.
Tomorrow I’ll delve into day 3 and 4 of SDCC, where most of everything I did occurred. For now I’ll leave you here, until next time!